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INTERACTIVE / EXPERIMENT CHAMBER
Make a little chaos.
A hands-on way to explore motion and plan experiments. This is a standalone teaching tool, not a game emulator or a predictor of in-game outcomes.
A ballistic teaching model with a floor clamp and decorative rotation; no collisions, damage or joint simulation. “Impulse” is an arbitrary demo control, not a game stat. Motion starts only when you press Launch.
FIVE OFFICIALLY NAMED EVENTS
Change the whole scene.
ARTISTIC CONCEPT · NOT A GAMEPLAY PREVIEW
Nuke
Keep the same scene and compare its state before and after the event.
The event name is official. Duration, damage, activation controls and this visual interpretation are not verified.